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Auto Orb and Lootbags no visual Fixed — Pet Simulator 99

Listed as “Auto Orb and Lootbags (no visual) Fixed” by TWOPARTGAMER on ScriptBlox, 27 Dec 2023. Checked 26 Oct 2026.

Auto Orb and Lootbags no visual Fixed

Loader reachable
loader.lua
loadstring(game:HttpGet("https://raw.githubusercontent.com/Opboltejshshskidhdbd/Ps99/main/final%20test"))()

This line downloads and runs code from the URL at run time, so what it does can change with any commit. We fetched it as text — we did not run it. Running third-party scripts breaks the Roblox Terms of Use and can get accounts banned.

Rights basis
Published by the uploader for copy-paste
Loader target
https://raw.githubusercontent.com/Opboltejshshskidhdbd/Ps99/main/final%20test
HTTP 200 · 172.0 KB · obfuscated · sha256 5f67ea0a2f42…
Last fetched
ScriptBlox views
30K
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What the uploader claims

Text from the listing, not verified by us. Feature tags are our reading of it.

No recognisable feature claims.
  • My first script:)

What our check found

Status
Loader reachable Loader target returned HTTP 200, but the code is obfuscated or protected, so it could not be inspected.
Key system
Not stated, and no key-system markers found in readable files.
Other signals
None · obfuscated code in the chain
Fetch chain
https://raw.githubusercontent.com/Opboltejshshskidhdbd/Ps99/main/final%20test → HTTP 200, 176K bytes, obfuscated
Code fingerprint
sha256 98ae25ff0c65fe94ea171955ef865a095926b366eff5ab4f7ab55daac6c9cfdd

6FootScripts Slime

Loader reachable
Auto farmAuto hatch
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/SlamminPig/6FootScripts/main/Scripts/PetSimulator99.lua'))();

Walkspeed Changer

Statically screened
Movement
loader.lua
getgenv().playerSpeed = 100

local mt = getrawmetatable(game)
local old = mt.__newindex 
setreadonly(mt, false)
mt.__newindex = function(self, idx, val)
if idx == 'WalkSpeed' then 
return old(self, idx, playerSpeed)
end 
return old(self, idx, val)
end 
setreadonly(mt, true)

GanjaHub auto farm

Loader reachable
Auto farm
loader.lua
loadstring(game:HttpGet"https://raw.githubusercontent.com/Krnow1/Ganjahub/main/Ganjahubontop")()

skyhub

Statically screened
Auto farm
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/SKOIXLL/RIVERHUB-SKYHUB/main/WL.lua'))();

efficient auto collect orbs

Statically screened
Auto farmAuto collect
loader.lua
local a = game.Players.LocalPlayer.Character.HumanoidRootPart
local b = workspace.__THINGS

local function get()
    local cf = a.CFrame
    for i,v in pairs(b.Lootbags:GetChildren()) do
    v:PivotTo(cf)
    end
    for i,v in pairs(b.Orbs:GetChildren()) do
    v:PivotTo(cf)

    end
end


while task.wait(0.5) do
get()
end

Dig Aura Now Mines Chests

Statically screened
loader.lua
--Script can be improved by a lot but It's pretty hard to script using mobile, It will randomly dig blocks within a radius of 15 so about a 3x3 range.

spawn(function()
while wait() do
for i,v in pairs(workspace.__THINGS.__INSTANCE_CONTAINER.Active.Digsite.Important.ActiveBlocks:GetChildren()) do
if v.Name == "Part" and (v.Position and (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude < 15) then
for i = 1, 5 do
local args = {
    [1] = "Digsite",
    [2] = "DigBlock",
    [3] = v:GetAttribute('Coord')
}

game:GetService("ReplicatedStorage"):WaitForChild("Network"):WaitForChild("Instancing_FireCustomFromClient"):FireServer(unpack(args))
end
wait(0.1)
break
end
end
end
end)

spawn(function()
while wait() do
for i,v in pairs(workspace.__THINGS.__INSTANCE_CONTAINER.Active.Digsite.Important.ActiveChests:GetChildren()) do
if v.Name == "Part" and (v.Position and (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Position).magnitude < 20) then
local args = {
    [1] = "Digsite",
    [2] = "DigChest",
    [3] = v:GetAttribute('Coord')
}

game:GetService("ReplicatedStorage"):WaitForChild("Network"):WaitForChild("Instancing_FireCustomFromClient"):FireServer(unpack(args))
break
end
end
end
end)