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Private — Arsenal

Listed as “Private Script” by DrNeusence on ScriptBlox, 24 Apr 2026. Checked 26 Oct 2026.

Private

Statically screened
loader.lua
local RAW_URL = "https://raw.githubusercontent.com/NeusenceTheDev/menu.lua/refs/heads/main/NEUSENCE-FULL"

loadstring(game:HttpGet(RAW_URL, true))()

This line downloads and runs code from the URL at run time, so what it does can change with any commit. We fetched it as text — we did not run it. Running third-party scripts breaks the Roblox Terms of Use and can get accounts banned.

Rights basis
Published by the uploader for copy-paste
Last fetched
ScriptBlox views
2.5K
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What the uploader claims

Text from the listing, not verified by us. Feature tags are our reading of it.

ESPMovement
  • Feature List
  • Core UI
  • Centered in game menu with animated open/close behavior
  • Tabbed layout for Visual
  • Combat
  • World, and Settings
  • Custom styling, gradients, rounded corners, and hover polish
  • Hotkey support for menu toggling
  • Update System
  • Manual confirmation update popup before fetching from GitHub
  • Live loading states while checking the raw GitHub source
  • Safe update flow with temp write and rollback support where file APIs exist
  • Standalone loader.lua that loads the raw GitHub script directly
  • Diagnostics
  • Error logging and command logging
  • Global error handling for unhandled script errors
  • Detailed script output and reporting helpers
  • Weapon and Combat Tools

What our check found

Status
Statically screened Loader target fetched as readable text (HTTP 200); no red-flag patterns found by our static scan. Not run, not a guarantee.
Key system
Not stated, and no key-system markers found in readable files.
Other signals
None
Fetch chain
Code fingerprint
sha256 a4ea255bff0ef7fd29c66de4bdf4b395891935c1e4cef94daa5fd068d2a8b669

Silent aim nd more

Loader reachable
AimbotMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/kontrollall/arsenal/refs/heads/main/revamped'))()

Thunder Client V2

Statically screened
Key required ESPAimbotCombat automationTeleportMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/andrewdarkyyofficial/thunderclient/main/main.lua'))();

Simple

Loader reachable
AimbotCombat automation
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/DEV-TK02/StrikeHub/main/Loader'))()

Stormware

Statically screened
ESPAimbotTeleportMovement
loader.lua
-- If you are blind and can't read, press right shift to toggle the gui.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Storm99999/whitelistkeys/main/SCRIPT_VIP.lua"))()

FE Nonexisty

Statically screened
loader.lua
-- MADE BY Storm.#1020
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren()
   for i, v in pairs(esc) do
     v:Destroy()
     wait()
   end

local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
-- honestly, it just deletes itself from the locker after the UpdateInventory remote is fired, sooooo add a while loop if you want it to stay for the time you aint out of roblox
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
    if typeof(v) == "table" then
        if v.Skins then
            Loadout = v;
        end
    end
end
table.insert(Loadout.Skins, "Nonexisty")

Hitbox Expander

Statically screened
Movement
loader.lua
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while  wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.RightUpperLeg.CanCollide = false
v.Character.RightUpperLeg.Transparency = 10
v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)

v.Character.LeftUpperLeg.CanCollide = false
v.Character.LeftUpperLeg.Transparency = 10
v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)

v.Character.HeadHB.CanCollide = false
v.Character.HeadHB.Transparency = 10
v.Character.HeadHB.Size = Vector3.new(13,13,13)

v.Character.HumanoidRootPart.CanCollide = false
v.Character.HumanoidRootPart.Transparency = 10
v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)

end
end
end))
end
end))