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Manji PSilent Aim — Arsenal

Listed as “Manji PSilent Aim” by DrNeusence on ScriptBlox, 20 Aug 2026. Checked 26 Oct 2026.

Manji PSilent Aim

Loader reachable
loader.lua
loadstring(game:HttpGet("https://raw.githubusercontent.com/NeusenceTheDev/menu.lua/refs/heads/main/Manji.lua"))()

This line downloads and runs code from the URL at run time, so what it does can change with any commit. We fetched it as text — we did not run it. Running third-party scripts breaks the Roblox Terms of Use and can get accounts banned.

Rights basis
Published by the uploader for copy-paste
Loader target
https://raw.githubusercontent.com/NeusenceTheDev/menu.lua/refs/heads/main/Manji.lua
HTTP 200 · 291.1 KB · obfuscated · sha256 35745705bf6f…
Last fetched
ScriptBlox views
1.3K
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What the uploader claims

Text from the listing, not verified by us. Feature tags are our reading of it.

Aimbot
  • Manji PSilent Aim
  • Made possible by, neusence
  • 1. Protected Silent Aim
  • 1. Precise Silent Aim
  • 1. Perfect Silent Aim
  • 1. No Visuals (Coming Soon)
  • 1. Pure Legit (No Ban Wave)
  • 1. Not Another Shitty Silent Aim
  • 1. Credits to Open Source Silent Aim (Made it better in his image)
  • neusence.lite v2

Executors named in the listing: wave. We do not test or recommend executors.

What our check found

Status
Loader reachable Loader target returned HTTP 200, but the code is obfuscated or protected, so it could not be inspected.
Key system
Not stated, and no key-system markers found in readable files.
Other signals
None · obfuscated code in the chain
Fetch chain
https://raw.githubusercontent.com/NeusenceTheDev/menu.lua/refs/heads/main/Manji.lua → HTTP 200, 298K bytes, obfuscated
Code fingerprint
sha256 5e16d887fa49ffd077d89e6d46421ef890dd131f0aed68e9a015a312d517edd0

Silent aim nd more

Loader reachable
AimbotMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/kontrollall/arsenal/refs/heads/main/revamped'))()

Thunder Client V2

Statically screened
Key required ESPAimbotCombat automationTeleportMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/andrewdarkyyofficial/thunderclient/main/main.lua'))();

Simple

Loader reachable
AimbotCombat automation
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/DEV-TK02/StrikeHub/main/Loader'))()

Stormware

Statically screened
ESPAimbotTeleportMovement
loader.lua
-- If you are blind and can't read, press right shift to toggle the gui.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Storm99999/whitelistkeys/main/SCRIPT_VIP.lua"))()

FE Nonexisty

Statically screened
loader.lua
-- MADE BY Storm.#1020
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren()
   for i, v in pairs(esc) do
     v:Destroy()
     wait()
   end

local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
-- honestly, it just deletes itself from the locker after the UpdateInventory remote is fired, sooooo add a while loop if you want it to stay for the time you aint out of roblox
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
    if typeof(v) == "table" then
        if v.Skins then
            Loadout = v;
        end
    end
end
table.insert(Loadout.Skins, "Nonexisty")

Hitbox Expander

Statically screened
Movement
loader.lua
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while  wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.RightUpperLeg.CanCollide = false
v.Character.RightUpperLeg.Transparency = 10
v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)

v.Character.LeftUpperLeg.CanCollide = false
v.Character.LeftUpperLeg.Transparency = 10
v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)

v.Character.HeadHB.CanCollide = false
v.Character.HeadHB.Transparency = 10
v.Character.HeadHB.Size = Vector3.new(13,13,13)

v.Character.HumanoidRootPart.CanCollide = false
v.Character.HumanoidRootPart.Transparency = 10
v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)

end
end
end))
end
end))