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Luigi hub v2 — Arsenal

Listed as “Luigi hub v2” by Luigi4k84 on ScriptBlox, 17 Aug 2026. Checked 26 Oct 2026.

Luigi hub v2

Loader reachable
loader.lua

loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/public/69e419997712fd46ef95b49065d706d4a5e2b31d9e091b9550b58bb2e261da1c/download"))()

This line downloads and runs code from the URL at run time, so what it does can change with any commit. We fetched it as text — we did not run it. Running third-party scripts breaks the Roblox Terms of Use and can get accounts banned.

Rights basis
Published by the uploader for copy-paste
Loader target
https://api.jnkie.com/api/v1/luascripts/public/69e419997712fd46ef95b49065d706d4a5e2b31d9e091b9550b58bb2e261da1c/download
HTTP 200 · 3.1 KB · readable text · sha256 c082348064b1…
Files it requests next
https://cdn.jnkie.com/SigilUI.lua — HTTP 200, 110.7 KB, obfuscated
Last fetched
ScriptBlox views
1.0K
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What the uploader claims

Text from the listing, not verified by us. Feature tags are our reading of it.

ESPAimbotMovement
  • Aimbot
  • Silent Aim
  • No Recoil
  • Hitbox Extender
  • Hitbox Size Slider
  • Hitbox Transparency Slider
  • No Collision
  • Team Check (FFA/Team Based/Everyone)
  • Infinite Ammo v1
  • Infinite Ammo v2
  • Rapid Fire
  • Fire Rate Slider
  • Spread Control
  • Spread Value Slider
  • WalkSpeed Lock
  • WalkSpeed Slider
  • No Clip
  • Player ESP (Highlights)

What our check found

Status
Loader reachable Loader target returned HTTP 200, but the code is obfuscated or protected, so it could not be inspected.
Key system
Not stated, and no key-system markers found in readable files.
Other signals
discord invite, http post · obfuscated code in the chain
Fetch chain
https://api.jnkie.com/api/v1/luascripts/public/69e419997712fd46ef95b49065d706d4a5e2b31d9e091b9550b58bb2e261da1c/download → HTTP 200, 3.2K bytes↳ https://cdn.jnkie.com/SigilUI.lua → HTTP 200, obfuscated
Code fingerprint
sha256 4d2c2440c435a96e14bd4e5752a41546d26ffbf279b84d12d17f63883f4c41d6

Silent aim nd more

Loader reachable
AimbotMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/kontrollall/arsenal/refs/heads/main/revamped'))()

Thunder Client V2

Statically screened
Key required ESPAimbotCombat automationTeleportMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/andrewdarkyyofficial/thunderclient/main/main.lua'))();

Simple

Loader reachable
AimbotCombat automation
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/DEV-TK02/StrikeHub/main/Loader'))()

Stormware

Statically screened
ESPAimbotTeleportMovement
loader.lua
-- If you are blind and can't read, press right shift to toggle the gui.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Storm99999/whitelistkeys/main/SCRIPT_VIP.lua"))()

FE Nonexisty

Statically screened
loader.lua
-- MADE BY Storm.#1020
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren()
   for i, v in pairs(esc) do
     v:Destroy()
     wait()
   end

local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
-- honestly, it just deletes itself from the locker after the UpdateInventory remote is fired, sooooo add a while loop if you want it to stay for the time you aint out of roblox
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
    if typeof(v) == "table" then
        if v.Skins then
            Loadout = v;
        end
    end
end
table.insert(Loadout.Skins, "Nonexisty")

Hitbox Expander

Statically screened
Movement
loader.lua
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while  wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.RightUpperLeg.CanCollide = false
v.Character.RightUpperLeg.Transparency = 10
v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)

v.Character.LeftUpperLeg.CanCollide = false
v.Character.LeftUpperLeg.Transparency = 10
v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)

v.Character.HeadHB.CanCollide = false
v.Character.HeadHB.Transparency = 10
v.Character.HeadHB.Size = Vector3.new(13,13,13)

v.Character.HumanoidRootPart.CanCollide = false
v.Character.HumanoidRootPart.Transparency = 10
v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)

end
end
end))
end
end))