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Blackout.cc keys in discord — Arsenal

Listed as “BEST FREE SCRIPT BLACKOUT.CC (free keys in discord)” by dx9s on ScriptBlox, 13 Sept 2026. Checked 26 Oct 2026.

Blackout.cc keys in discord

Loader reachable
loader.lua
-- join the discord server for a FREE key

loadstring(game:HttpGet("https://api.jnkie.com/api/v1/loaders/public/e4a3c125da57c99c8246e6c1d2ff32d44a8623617082730844122f00aae492d0/download"))()

This line downloads and runs code from the URL at run time, so what it does can change with any commit. We fetched it as text — we did not run it. Running third-party scripts breaks the Roblox Terms of Use and can get accounts banned.

Rights basis
Published by the uploader for copy-paste
Loader target
https://api.jnkie.com/api/v1/loaders/public/e4a3c125da57c99c8246e6c1d2ff32d44a8623617082730844122f00aae492d0/download
HTTP 200 · 3.2 KB · readable text · sha256 2109f4833b7f…
Files it requests next
https://cdn.jnkie.com/SakuraUI.lua — HTTP 200, 198.8 KB, obfuscated
Last fetched
ScriptBlox views
7.3K
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What the uploader claims

Text from the listing, not verified by us. Feature tags are our reading of it.

ESPAimbotCombat automationMovementFPS / visuals
  • Blackout.cc — Arsenal Script Hub
  • Features
  • Combat
  • Aimbot (hold / toggle modes, custom keybind capture — keyboard & mouse buttons)
  • Silent Aim (Z3US style bytecode hook via actor, prediction, body hit redirection
  • FOV)
  • Triggerbot (configurable delay + randomization)
  • Hitbox Expander (body & HeadHB)
  • Kill All
  • 19 hitsounds (Skeet
  • Neverlose
  • Rust, etc.)
  • Team check, wall check
  • FOV circle
  • Visuals
  • ESP: boxes, names, health bar + text, distance, weapon
  • Player chams (Highlight based)
  • Render distance & color presets

What our check found

Status
Loader reachable Loader target returned HTTP 200, but the code is obfuscated or protected, so it could not be inspected.
Key system
Not stated, and no key-system markers found in readable files.
Other signals
discord invite, http post · obfuscated code in the chain
Fetch chain
https://api.jnkie.com/api/v1/loaders/public/e4a3c125da57c99c8246e6c1d2ff32d44a8623617082730844122f00aae492d0/download → HTTP 200, 3.3K bytes↳ https://cdn.jnkie.com/SakuraUI.lua → HTTP 200, obfuscated
Code fingerprint
sha256 1b20428c56eba2ea624c92f102f76bcfb4e742ce218779d67406b4368676549e

Silent aim nd more

Loader reachable
AimbotMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/kontrollall/arsenal/refs/heads/main/revamped'))()

Thunder Client V2

Statically screened
Key required ESPAimbotCombat automationTeleportMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/andrewdarkyyofficial/thunderclient/main/main.lua'))();

Simple

Loader reachable
AimbotCombat automation
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/DEV-TK02/StrikeHub/main/Loader'))()

Stormware

Statically screened
ESPAimbotTeleportMovement
loader.lua
-- If you are blind and can't read, press right shift to toggle the gui.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Storm99999/whitelistkeys/main/SCRIPT_VIP.lua"))()

FE Nonexisty

Statically screened
loader.lua
-- MADE BY Storm.#1020
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren()
   for i, v in pairs(esc) do
     v:Destroy()
     wait()
   end

local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
-- honestly, it just deletes itself from the locker after the UpdateInventory remote is fired, sooooo add a while loop if you want it to stay for the time you aint out of roblox
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
    if typeof(v) == "table" then
        if v.Skins then
            Loadout = v;
        end
    end
end
table.insert(Loadout.Skins, "Nonexisty")

Hitbox Expander

Statically screened
Movement
loader.lua
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while  wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.RightUpperLeg.CanCollide = false
v.Character.RightUpperLeg.Transparency = 10
v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)

v.Character.LeftUpperLeg.CanCollide = false
v.Character.LeftUpperLeg.Transparency = 10
v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)

v.Character.HeadHB.CanCollide = false
v.Character.HeadHB.Transparency = 10
v.Character.HeadHB.Size = Vector3.new(13,13,13)

v.Character.HumanoidRootPart.CanCollide = false
v.Character.HumanoidRootPart.Transparency = 10
v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)

end
end
end))
end
end))