Skip to content
redzhub.dev

Arsenal loader by kesicihub — Arsenal

Listed as “Script Mobile PC MOBILE” by kesicihub on ScriptBlox, 30 Apr 2026. Checked 26 Oct 2026.

Arsenal loader by kesicihub

Loader reachable
loader.lua
loadstring(game:HttpGet("https://raw.githubusercontent.com/kesicihub/kesicihubxarsenal/refs/heads/main/kesicixarsenal.lua"))()

This line downloads and runs code from the URL at run time, so what it does can change with any commit. We fetched it as text — we did not run it. Running third-party scripts breaks the Roblox Terms of Use and can get accounts banned.

Rights basis
Published by the uploader for copy-paste
Loader target
https://raw.githubusercontent.com/kesicihub/kesicihubxarsenal/refs/heads/main/kesicixarsenal.lua
HTTP 200 · 361.4 KB · obfuscated · sha256 4c90d8881d2b…
Last fetched
ScriptBlox views
2.7K
Report
Wrong or harmful? Report this listing.

What the uploader claims

Text from the listing, not verified by us. Feature tags are our reading of it.

ESPAimbot
  • KESICI HUB X ARSENAL V3
  • KEY FEATURES
  • Universal ESP + Aimbot: A precision engineered script that works across all platforms.
  • Customizable Interface: Features the professional "KESICI HUB" style with customizable themes and a clean UI.
  • Security Focused: Developed specifically to monitor user feedback and neutralize potential security threats.
  • CROSS PLATFORM EXECUTOR SUPPORT
  • Engineered to run flawlessly on EVERY major executor for both PC and Mobile:
  • PC: Full compatibility with high level executors like Wave
  • Synapse Z, and others.
  • Mobile: Seamless performance on Delta
  • Fluxus
  • Codex, and all other mobile platforms.
  • "Developed by Deniz Kesici. Built to dominate, designed to last."

Executors named in the listing: delta, codex, fluxus, wave. We do not test or recommend executors.

What our check found

Status
Loader reachable Loader target returned HTTP 200, but the code is obfuscated or protected, so it could not be inspected.
Key system
Not stated, and no key-system markers found in readable files.
Other signals
None · obfuscated code in the chain
Fetch chain
https://raw.githubusercontent.com/kesicihub/kesicihubxarsenal/refs/heads/main/kesicixarsenal.lua → HTTP 200, 370K bytes, obfuscated
Code fingerprint
sha256 aa09b75d20da09f61dde7b1e7c3315a84fbc1766708760ec6815760e20aff579

Silent aim nd more

Loader reachable
AimbotMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/kontrollall/arsenal/refs/heads/main/revamped'))()

Thunder Client V2

Statically screened
Key required ESPAimbotCombat automationTeleportMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/andrewdarkyyofficial/thunderclient/main/main.lua'))();

Simple

Loader reachable
AimbotCombat automation
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/DEV-TK02/StrikeHub/main/Loader'))()

Stormware

Statically screened
ESPAimbotTeleportMovement
loader.lua
-- If you are blind and can't read, press right shift to toggle the gui.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Storm99999/whitelistkeys/main/SCRIPT_VIP.lua"))()

FE Nonexisty

Statically screened
loader.lua
-- MADE BY Storm.#1020
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren()
   for i, v in pairs(esc) do
     v:Destroy()
     wait()
   end

local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
-- honestly, it just deletes itself from the locker after the UpdateInventory remote is fired, sooooo add a while loop if you want it to stay for the time you aint out of roblox
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
    if typeof(v) == "table" then
        if v.Skins then
            Loadout = v;
        end
    end
end
table.insert(Loadout.Skins, "Nonexisty")

Hitbox Expander

Statically screened
Movement
loader.lua
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while  wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.RightUpperLeg.CanCollide = false
v.Character.RightUpperLeg.Transparency = 10
v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)

v.Character.LeftUpperLeg.CanCollide = false
v.Character.LeftUpperLeg.Transparency = 10
v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)

v.Character.HeadHB.CanCollide = false
v.Character.HeadHB.Transparency = 10
v.Character.HeadHB.Size = Vector3.new(13,13,13)

v.Character.HumanoidRootPart.CanCollide = false
v.Character.HumanoidRootPart.Transparency = 10
v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)

end
end
end))
end
end))