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Arsenal loader by DryNyxDev — Arsenal

Listed as “UPD Script” by DryNyxDev on ScriptBlox, 3 May 2026. Checked 26 Oct 2026.

Arsenal loader by DryNyxDev

Statically screened Key required
loader.lua
loadstring(game:HttpGet("https://api.luarmor.net/files/v4/loaders/041dfce7ef89e1b8a4ef50d5828ed22c.lua"))()

This line downloads and runs code from the URL at run time, so what it does can change with any commit. We fetched it as text — we did not run it. Running third-party scripts breaks the Roblox Terms of Use and can get accounts banned.

Rights basis
Published by the uploader for copy-paste
Loader target
https://api.luarmor.net/files/v4/loaders/041dfce7ef89e1b8a4ef50d5828ed22c.lua
HTTP 200 · 1.2 KB · readable text · sha256 ada4920fd01b…
Files it requests next
https://cdn.luarmor.net/v4_init_ocendmz.lua — HTTP 200, 327 B
Last fetched
ScriptBlox views
3.2K
Report
Wrong or harmful? Report this listing.

What the uploader claims

Text from the listing, not verified by us. Feature tags are our reading of it.

Auto farmESPAimbotTeleportMovementFPS / visuals
  • a clean arsenal script with the basics
  • [Combat]
  • Aimbot: Smoothness and FOV settings.
  • Triggerbot: Auto fires when crosshair is on enemies.
  • Hitbox: Precise size and transparency controls.
  • AutoFarm: High risk automation for XP/Money.
  • [Visuals]
  • ESP: Boxes
  • Names, and Tracers (Perspective Corrected).
  • Full Bright: Removes all map shadows and fog.
  • FOV Changer: Direct control over Arsenal's internal FOV.
  • [Weaponry]
  • Infinite Ammo: Never reload or run out.
  • No Spread: Perfect crosshair accuracy.
  • No Recoil: Zero camera kickback.
  • [Movement]
  • Fly: Standard flight with speed control.
  • Custom Speed: Velocity based walkspeed.

Executors named in the listing: velocity. We do not test or recommend executors.

What our check found

Status
Statically screened Loader target fetched as readable text (HTTP 200); no red-flag patterns found by our static scan. Not run, not a guarantee.
Key system
Required — flagged by the uploader or key-system code found in the fetched files.
Other signals
key system, file write
Fetch chain
https://api.luarmor.net/files/v4/loaders/041dfce7ef89e1b8a4ef50d5828ed22c.lua → HTTP 200, 1.3K bytes↳ https://cdn.luarmor.net/v4_init_ocendmz.lua → HTTP 200
Code fingerprint
sha256 9e66c03f4ede43d28e0958677f2048c6fd39c553b1fb54720f2bd8111d934ae5

Silent aim nd more

Loader reachable
AimbotMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/kontrollall/arsenal/refs/heads/main/revamped'))()

Thunder Client V2

Statically screened
Key required ESPAimbotCombat automationTeleportMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/andrewdarkyyofficial/thunderclient/main/main.lua'))();

Simple

Loader reachable
AimbotCombat automation
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/DEV-TK02/StrikeHub/main/Loader'))()

Stormware

Statically screened
ESPAimbotTeleportMovement
loader.lua
-- If you are blind and can't read, press right shift to toggle the gui.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Storm99999/whitelistkeys/main/SCRIPT_VIP.lua"))()

FE Nonexisty

Statically screened
loader.lua
-- MADE BY Storm.#1020
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren()
   for i, v in pairs(esc) do
     v:Destroy()
     wait()
   end

local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
-- honestly, it just deletes itself from the locker after the UpdateInventory remote is fired, sooooo add a while loop if you want it to stay for the time you aint out of roblox
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
    if typeof(v) == "table" then
        if v.Skins then
            Loadout = v;
        end
    end
end
table.insert(Loadout.Skins, "Nonexisty")

Hitbox Expander

Statically screened
Movement
loader.lua
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while  wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.RightUpperLeg.CanCollide = false
v.Character.RightUpperLeg.Transparency = 10
v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)

v.Character.LeftUpperLeg.CanCollide = false
v.Character.LeftUpperLeg.Transparency = 10
v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)

v.Character.HeadHB.CanCollide = false
v.Character.HeadHB.Transparency = 10
v.Character.HeadHB.Size = Vector3.new(13,13,13)

v.Character.HumanoidRootPart.CanCollide = false
v.Character.HumanoidRootPart.Transparency = 10
v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)

end
end
end))
end
end))