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Arsenal loader by 9999 — Arsenal

Listed as “OP Script” by 9999 on ScriptBlox, 10 Sept 2024. Checked 26 Oct 2026.

Arsenal loader by 9999

Loader reachable
loader.lua
loadstring(game:HttpGet("https://raw.githubusercontent.com/sytcal/SkiddedTech/main/Arsenal"))()

This line downloads and runs code from the URL at run time, so what it does can change with any commit. We fetched it as text — we did not run it. Running third-party scripts breaks the Roblox Terms of Use and can get accounts banned.

Rights basis
Published by the uploader for copy-paste
Loader target
https://raw.githubusercontent.com/sytcal/SkiddedTech/main/Arsenal
HTTP 200 · 167.5 KB · obfuscated · sha256 d311fdf1296b…
Last fetched
ScriptBlox views
96K
Report
Wrong or harmful? Report this listing.

What the uploader claims

Text from the listing, not verified by us. Feature tags are our reading of it.

ESPTeleportMovement
  • Main: Hitbox
  • Gun Modded: Infinite Ammo v1
  • Infinite Ammo v2
  • Fast Reload
  • Fast Fire Rate
  • Always Auto
  • No Spread
  • No Recoil
  • Player: Fly
  • Speed
  • Jump
  • Anti Aim
  • Object Teleport
  • Useful Cheat
  • Misc
  • Color Skins: Arm Skins
  • Gun Skin
  • Rainbow Gun

What our check found

Status
Loader reachable Loader target returned HTTP 200, but the code is obfuscated or protected, so it could not be inspected.
Key system
Not stated, and no key-system markers found in readable files.
Other signals
None · obfuscated code in the chain
Fetch chain
https://raw.githubusercontent.com/sytcal/SkiddedTech/main/Arsenal → HTTP 200, 171K bytes, obfuscated
Code fingerprint
sha256 6feaddc6174aba6df55f1fba5c19c006631c0a0f9cdb36f7f63b7b582e3cd771

Silent aim nd more

Loader reachable
AimbotMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/kontrollall/arsenal/refs/heads/main/revamped'))()

Thunder Client V2

Statically screened
Key required ESPAimbotCombat automationTeleportMovement
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/andrewdarkyyofficial/thunderclient/main/main.lua'))();

Simple

Loader reachable
AimbotCombat automation
loader.lua
loadstring(game:HttpGet('https://raw.githubusercontent.com/DEV-TK02/StrikeHub/main/Loader'))()

Stormware

Statically screened
ESPAimbotTeleportMovement
loader.lua
-- If you are blind and can't read, press right shift to toggle the gui.
loadstring(game:HttpGet("https://raw.githubusercontent.com/Storm99999/whitelistkeys/main/SCRIPT_VIP.lua"))()

FE Nonexisty

Statically screened
loader.lua
-- MADE BY Storm.#1020
game.Players.LocalPlayer.Character.LeftLowerArm:Destroy()
game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
game.Players.LocalPlayer.Character.RightLowerArm:Destroy()
game.Players.LocalPlayer.Character.RightUpperArm:Destroy()
game.Players.LocalPlayer.Character.LeftFoot:Destroy()
game.Players.LocalPlayer.Character.LeftLowerLeg:Destroy()
game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
game.Players.LocalPlayer.Character.RightFoot:Destroy()
game.Players.LocalPlayer.Character.RightLowerLeg:Destroy()
game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
local esc = game.Players.LocalPlayer.Character.LowerTorso:GetChildren()
   for i, v in pairs(esc) do
     v:Destroy()
     wait()
   end

local Core = getsenv(game.Players.LocalPlayer.PlayerGui.Menew.LocalScript);
-- honestly, it just deletes itself from the locker after the UpdateInventory remote is fired, sooooo add a while loop if you want it to stay for the time you aint out of roblox
local Loadout;
for i,v in pairs(getupvalues(Core.ViewItems)) do
    if typeof(v) == "table" then
        if v.Skins then
            Loadout = v;
        end
    end
end
table.insert(Loadout.Skins, "Nonexisty")

Hitbox Expander

Statically screened
Movement
loader.lua
function getplrsname()
for i,v in pairs(game:GetChildren()) do
if v.ClassName == "Players" then
return v.Name
end
end
end
local players = getplrsname()
local plr = game[players].LocalPlayer
coroutine.resume(coroutine.create(function()
while  wait(1) do
coroutine.resume(coroutine.create(function()
for _,v in pairs(game[players]:GetPlayers()) do
if v.Name ~= plr.Name and v.Character then
v.Character.RightUpperLeg.CanCollide = false
v.Character.RightUpperLeg.Transparency = 10
v.Character.RightUpperLeg.Size = Vector3.new(13,13,13)

v.Character.LeftUpperLeg.CanCollide = false
v.Character.LeftUpperLeg.Transparency = 10
v.Character.LeftUpperLeg.Size = Vector3.new(13,13,13)

v.Character.HeadHB.CanCollide = false
v.Character.HeadHB.Transparency = 10
v.Character.HeadHB.Size = Vector3.new(13,13,13)

v.Character.HumanoidRootPart.CanCollide = false
v.Character.HumanoidRootPart.Transparency = 10
v.Character.HumanoidRootPart.Size = Vector3.new(13,13,13)

end
end
end))
end
end))